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1. New Dev Blog: The Darkness at the End of the Tunnel - in EVE Information Portal [original thread]
Edited by: Alora Venoda on 05/03/2009 23:30:52 despite having no moon minerals, a POS could still be useful as a storage shed and factory for drones, ammo, replacement ships, etc. it could also act as a shelter from random gankers. a small tow...
- by Alora Venoda - at 2009.03.05 23:28:00
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2. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
ok so if these encounters are supposed to be like PvP... which PvP would that be exactly? 1. 10 ships to gank a single hauler at a gatecamp... no 2. call in a bigger blob and/or capship hotdrop when your gang attacks them... no 3. run away when t...
- by Alora Venoda - at 2009.02.23 16:37:00
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3. New End of the World Chronicle: "The Great Harvest" - in EVE Information Portal [original thread]
what i really want to know is how the heck Jamyl got ahold of this thing to begin with... like maybe she is secretly the hive mind queen of the rogue drones. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointl...
- by Alora Venoda - at 2009.02.16 20:45:00
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4. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: CCP Prism X Originally by: Ceist Mashal Excited for this! My question is if the W-spaces will have WH(wormhole) entrances from to seperate sovereignties? For instance; an entrance in amarr space and an entrance in ga...
- by Alora Venoda - at 2009.01.27 23:45:00
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5. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Ordais hm, not sure about this. so you can find the wormwhole with a scanning-ship, but because this ships cant do jack you have to change the ship and go in with another ship, probably BS-size if you want to accomplish any...
- by Alora Venoda - at 2009.01.26 17:17:00
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6. Live Dev Blog on Empyrean Age, Thursday 15 May, 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
what kinds of industrial changes/improvements will be in this next expansion? in particular how will the following areas be affected: a) mining - new ships or other tools? mining UI changes? new ores? b) manufacturing - any new blueprints? c) R&D...
- by Alora Venoda - at 2008.05.09 22:16:00
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7. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
1) exploration sites get mined out fast because they are more worth mining compared to all the untouched static belts in the same system. so the tendency is to mine "special" sites more than "ordinary" sites. so if all belts were "special" in some...
- by Alora Venoda - at 2008.01.30 17:31:00
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8. Trinity 1.0.1 Patch Deployment on Tuesday, 18 Dec from 1100-1300 GMT - in EVE Information Portal [original thread]
does this patch fix the display/sound of mining lasers and strip miners? ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless. Take away the flying around part and you make EVE into a space themed spreads...
- by Alora Venoda - at 2007.12.14 20:43:00
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9. Delivering Trinity, a new Dev Blog from 2Kay - in EVE Information Portal [original thread]
i have a question about what all goes into the new "graphics content"... does this mean if a ship gets a new 3-D model in trinity, then will the classic version still use the old 3-D model? i am sure that the new graphics will have shiny new textu...
- by Alora Venoda - at 2007.10.16 21:37:00
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